Tag: Bones "Kenzi" McKenzie skeleton

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  • Reclaiming Verghead Pt. 1

    Dear Sister, I apologise for not writing sooner. I have been busy getting myself established in this new land of Drocterdia. On a recent adventure I was fortunate to meet a group of dwarves. It was nice to be in such company again. I hadn't …

  • Baybridge Area Exploration Log

    Khangar Amboss’s Journal Entry Baybride Expedition Day 1: I saw a job post for an exploration mission sponsored by the cartographer's guild. The mission statement was to explore the area around Baybridge. Having newly arrived to Mariner's landing …

  • Fort Dawnbreak's Time of Need

    [OoC tl:dr -Shadows -Ghouls -Black Onyx Queen Demands final obelisk destroyed in one month and march on ghoul capital two months after that. - Khangar needs glasses] Khangar’s Journal: After finding The following message nailed to a post: …

  • Ice River Adventure

    It all started when Alistra came by asking for help, which she doesn’t normally do so I knew this was important to her. I didn’t really ask for many details, I just knew we’d be going to the ice and that the rest of the girls (Tahli, Caeladyn, Mac) would …

  • Welcome to your campaign!

    Here are written the records of our exploration of this strange continent, as recorded by the storytellers of our age.

  • The Turning of the Blight

    I am no minstrel, but someone needed to record what happened, and I cannot find Na'lor at the moment.

    A blight was attacking the town, quite physically. Strange creatures that seemed an admixture of plants and animals were throwing …

  • The Hullabaloo

    [[:dracon | Dracon]], [[:gilvaldellin-gil | Gilvaldellin (Gil)]], [[:mac-woodfleet | Mac Woodfleet]], [[:peren | Peren]], [[:yi-sun-tso-1 | Yi Sun-Tso]], [[Goblin | Goblin]] _(This is a call and response song. You can find the tune "here":https://www. …

  • The Horny Deer

    A Druid and two Rangers know the weed Makes a deer a dangerous thing Intent to trample and make you bleed Particularly when there is no Bard to sing William Hill changed his form And popped the deer in the mouth But Gil is not here to inform That …

  • Discovery

    Displacers Danger Down...but where do the tunnels go? Darkness Decent Dwarves...but where are they now? Drochtredia Death Druids...but where do their powers lie?

  • Mac and Gil went up the hill

    Mac and Gil went up the hill A shadow seen from wing and quill. Gil went down, Mac went roun’ Explorers out to get their fill. the night was young, had just begun, and they were up for having fun. To their surprise, before their eyes, Stood the …

  • Mr. Clappy

    Mr. Clappy, what is left of your head? Oh Mr. Clappy, did you think you'd be dead? You always pursued the magic Wanting to keep it all The battle was almost tragic Yeah, you struggled in a Wizard's call Mr. Ricketts, did you think your poison was …

  • Search for a Ley Intersection

    XX Kuthona, MMXVII Dear Diary, I have arranged an expedition to seek out the ley intersection I know must exist in the mountains. I plan to follow the tributary I found at the pool of wealth alluring, it is attuned to a magic that seems to resonate …

  • The Legend of the Forest Temple

    Swept up by the rush of stepping foot in mariner’s landing Aiden was quickly talked into a journey to a forest temple by Captain Stor Lingo and the next day he met up with the motley crew of Peren, Mac Woodfleet, Stor Lingo, and Tahli Karan. After making …

  • Building Infrastructure (Securing a Road)

    After the work caravan reaches Blainsport, Brennus retires to his small home in the town, still very run down and empty, manages to get a small fire lit in the dusty fireplace, and takes some time to reflect on the past few weeks while he warms up. He …

  • In Search of the Master of the House

    *Log For the Sailing Vessel Skithblathnir Captain Stor Lingo in Command* *Date: 18th of the month Pharast* Departed Mariner's Landing morning with 10 crew and 4 passengers. Cargo of Crossbow Bolts, Fabric, and construction materials. …

  • The Lost Ones

    *From the Journal of Azoth* Several days prior I had been approached by Peren, he told me of a mysterious disappearance several years ago. Lt Roth, a war hero by some accounts, a savage by others, had gone missing nearly a year beforehand. Him and his …

  • Cold Mountain Ley Line Search

    After preparing with rations for a journey that could last us two weeks, we made our way to the mountain over rolling hills. [[:gilvaldellin-gil | Gilvaldellin]] had gathered [[:thomas | Thomas]], [[:azoth-1 | Azoth]], [[:1150214 | Caeladyn]], and myself …

  • The Assassination of Duke Nerond

    _What follows is a collection of accounts I have assembled to more accurately detail what I suspect is an event we shall see the effects of for years to come. Whether our actions were foolhardy, craven, or noble, and the moral implications surrounding …

  • Witch Hunt

    XXVI Gozran, MMXVIII Dear Diary, Captain Lingo has put together a crew to investigate the conch shell near the pool of false wealth to help make the waterway between Mariner's Landing and New Blainsport safer. He asked me to come along to offer …

  • Eastern Island Exploration

    The Eastern Island: (soon to be named) Explored and mapped by: Captain Stor Lingo Kaumuali’i, Lord of the Ocean Gil, Renowned Wizard Merpip, Landowner Tahli, …

  • The Second Obelisk

    Tahli Karan 25th of Desnus Notes from the Grey Hills [[:aiden-montyouc | Aiden Montyouc ]], [[:gilvaldellin-gil | Gilvaldellin (Gil)]], Caeladyn, [[:peren | Peren]], and myself travelled with Captain Von Blitz once again to Fort Dawnbreak with the …

  • Underwater Spelunking

    _Kaltharax walks into the Driftwood Inn. After ordering a drink at the bar, he turns to some of the other patrons and says,_ “Come, friends! Listen to a tale of greatness!” _While several of the other drinkers seen intrigued be this announcement, most …

  • Bees?

    The Outset Azoth, Captain Lingo, the Cleric Wengruck, the Druid Caeladyn, and I set out from the docks aboard the Skinblanthir after I explained what exactly my 'Help wanted ad' had meant. Everyone seemed in good spirits, especially Captain Stor who …

  • The New Yorick Road

    [[:brennus-artaius | Brennus Artaius]] [[:daedrick-blackheart | Daedrick Blackheart ]] [[:immeral | Immeral Eathalena]] [[:lexa | Lexa]] [[:fireforge | Wengruck Fireforge]] Upon Arrival in Mariner's Landing I immediately set to work. If I am to …

  • A Midsummer Night's Adventure

    [[:aiden-montyouc | Aiden Montyouc ]] [[:lexa | Lexa]] [[:william-hill | William Hill]] [[:tahli-karan | Tahli Karan]] [[:pip | Merpip]] My dearest sister Lyra, I hope my words reach you and bring your heart joy. I miss my homeland, I miss you, and …

  • The Wandering Room(s)

    *Report After Action Many Day of Arodus* *4: Supreme Land Commander Quinston* *From: Optio Adiiranc* *Mission: Escort to Wandering Room Non Military Peoples* [[:alistra-adiiranc | Alistra Adiiranc]] Caeladyn [[:pip | Merpip]] [[:azoth-1 | …

  • Hag Hunters

    (I am really sorry this took so long) Mac, Stor, Peren, Azoth and myself met in front of the dungeon in Mariner's Landing to give Mac a crack at King Glacbrack. We went into his cell and gave him hell, trying to get him to spill the beans. He got …

  • Neature Walk

    As I wrote last time, I went into New Blainsport - about a week ago now – I left a note on the notice board for anyone interested in an exploratory mission around the Emerald Wood. I do not think anywhere near you. I suppose if it had been there would …

  • A Return to Arms

    *A Return to Arms* _From the Journal of Azoth_ The stars are quite beautiful here, far from the riff raff associated with the settlements. A story book of constellations that dance across the Autumn night sky. The Warrior surges forth with the fury …

  • New Blainsport Exploration

    Dear Captain Quinston, I’m writing to report to you on the incident that you asked me to look into. After the trials that Kau and I have been through these past few weeks, I appreciate the chance to ease my way back into the hustle and bustle of our …

  • That's a Lot of Magic (The Floating Island)

    (Sorry this is so long overdue, I had honestly totally forgotten I was still on task to write it). And I've probably forgotten some of what happened so everyone else feel free to chime in and add in/correct me. The party consisted of Aiden, Tahli, …

  • Looking for Work

    Submission to the Imperial Academy for Archeological Sciences From: Finrick Finkleberry the Fifth, Archeologist Professors, As you are aware I continue to explore for the lost ruins of the ancient Elves in the Imperial colony of Drochtredia. …

  • The Death of the Blight

    The threat of the Blight had returned with renewed force recently, looming over the Landing. If it was not dealt with once and for all, then it would eventually creep its way to the walls of Mariner's Landing itself. The party consisted of Alistra, …

  • Home Page

    h2. Exile in Drochtredia is a West Marches style game for fifth edition D&D. It takes place on an unexplored …

  • Main Page

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    [[What is a West Marches style game]]?

    -[[Rules | Rules]]

    -[[Creatures | Creatures]]

    -[[Guilds | Guilds]]

    -[[Locations and Geography | Locations]]

  • What is a West Marches style game

    A west marches style game is based on the orginal "The West Marches", a campaign created by Ben Robbins of California.

    The defining features of the game are thus:

    • More players than would fit in a single party. They …

  • The Nulling Reef

    The Nulling Reef, as far as anyone can guess, surrounds the entire continent. It has veins that pulse a strange blue light, and the only passage that the Imperial navy found through it is treacherous and winding.

    Through magics unknown, the …

  • Mariners Landing

    Mariner's Landing is the central hub of this game. It is a harbor colony where you all live and work in between you adventures into Drochtredia. The town is the Empire's furthest outpost, and as such, is under military governance that ensures …

  • Drochtredia

    Drochtredia is the name given this land by [[:na-lor | Na'lor]], the Elven Druid who helped establish the colony. It was written on a stone that now stands near the western gate of [[Mariners Landing | Mariners Landing]]. It was part of a poem that was …

  • The Grey Hills to the North

    The Grey Hills namesake is the dismal mist that constantly shrouds them. Early settlers sailed past this region because of the chill it gave them, and the mood that one gets in when you can't see but fifteen feet in any direction. Those who have …

  • Guilds

    The Guilds are organizations of like-minded members that fulfill various purposes, most of them driven by interest, profit, or duty. These guilds are many of the main movers and shakers in building Mariners Landing, and the Imperial footprint overall, …

  • House Makovica

    h3. Alternate Name: The Makovica Syndicate h3. Guild Leader: [[:makovica | Palav Makovica]] h3. Guild Hall: The Makovica Estate House

    Makovica is Mariners Landing’s guild of business, with their focus being growth in power and profit. …

  • Seafarers Guild

    h3. Guild Leader: Captain Rocksalt h3. Guild Hall: The King’s Beacon at Airey’s Inlet The Seafarers’ Guild represents the working men and women of Mariner’s Landing. Founded by Captain Rocksalt, an early leader of the settlement, The Seafarers’ …

  • Cartographers Guild

    h3. Alternate Name: The Map-Makers h3. Guild Leader: [[:cartographer | Alavric Ravensfellow]] h3. Guild Hall: Library of the Locale The creative explorers of Mariner’s Landing populate the Cartographers’ Guild. The members lend their skills …

  • The Creeping Forest

    _The foliage grows thick, and the trees appear to move at the edge of your vision. They said the the forest rests, but now that you're in the heart of it, it feels very awake, and very hungry._ The forest dominates the landscape west of Mariners …

  • The Royal Masonic Engineers

    h3. Alternate Name: The Builders h3. Guild Leader: [[:isencrank | Ginsbeth Isencrank]] (female rock gnome) h3. Guild Hall: Cornerstone Lodge - near the Crestwatch Tower Many of the settlers miss the conveniences of home, including roads, walls, …

  • Settlement Governance Council

    The Settlement Governance Council is composed of Captain Quinston, his direct military subordinates, and the leaders of all the other guilds. Decisions affecting the entire colony are made here, and the arguments between members are local legend. [[ …

  • Driftwood Tavern

    [[File:759199 | class=media-item-align-center | f061b26580185b518addd41cea9bbd66.jpg]] Driftwood Tavern is the establishment owned and run by [[:grizzly | Grizzly]], a retired adventurer. It can be reached by climbing a staircase from the docks, and …

  • Godsmouth Gulf

    The gulf is generally calmer than the open ocean, which is why so many whales make their homes here as they breed. The gulf is nearly 500 miles long from where it meets the ocean to where [[Mariners Landing | Mariners Landing]] sits at its western …

  • Kings Beacon

    This lighthouse was one of the first structures built in Mariner's Landing. It stands a the mouth of Airey's Inlet, named for the captain who first landed here. It is constructed of wood and brick, and the light is fabricated from an old shield polished …

  • Blighted Creatures

    One of the most visceral sights during the days of the blight were animals that seemed infected by strange parasitic plantlife. These creatures were malicious and durable, and only fire was effective in driving them back. It is widely believed that …

  • blighted creatures

    Creatures driven by the blight appear strange, infested with weed-like plant matter that worms under their skin. The men who fought the blight when it was besieging the town claim that only fire can kill them.

  • The Mountains to the West

    To the west, the forest rises into foothills and eventual mountains. A long line of snowcapped peaks stretch above the treeline, and as far as the eye can see to the North and South. One might be able to make a pass between two of the peaks, but it will …

  • Bullweed

    [[File:762327 | class=media-item-align-center | 480x317px | Bullweed_Image.jpg]] Bullweed grows all over the coastal region where Mariner's Landing is located. It typically grows in areas that are shaded part of the day. Farmers have observed their …

  • Sky Street

    Sky Street runs through the heart of Mariners' Landing, from port to west gate. It is the mercantile hub of the city, where one can buy almost anything one needs. In the center of town, the street goes under and around an archway built collaboratively by …

  • Hextown

    _The water in hextown tastes just like copper. Them folk ain't natural, I tell ye..._ Hextown is the unofficial nickname of the quarter of Mariners Landing just north of the west gate. In a move to ease tensions between mages and more traditional folk, …

  • Grudge Pit

    Outside of the Inner Wall of Mariners landing lies a pit, with a few rough risers around it for the odd viewing group. It's an old imperial military tradition to keep such a place maintained for those who are driven to fight for ego, honor, or bets. In …

  • The Arcane Consortium

    * Head Sage: Orodweth Kindlestar * Guild Hall: The Kindlestar Observatory The Arcane Consortium is a guild of sages committed to unlocking the secrets of magic. They are modelled after the Infinity Archive, a conclave of sages older than the Empire. …

  • Advocates of the Land

    The Advocates of the Land Guild was derived from the desires of Na'lor: to key into the magic of the preserved in the earth of Mariner’s Landing. While on the outside, Na'lor’s Combine may seem like a tree-loving lifestyle group, many of it’s members …

  • Greenway

    An old Green Faith place of worship, there's a tree in the middle of what appears to be an old settlement. The only building still standing is the old worship center which has definitely seen it's better days. There is an old library there with several …

  • The Apothecarium

    h5. Guild Leader: Duncan Flate Guild Hall: Split between the labs at Captain’s Hold and Flate’s Shop __________________ Duncan Flate went into exile to avoid allegations of heresy, along the way he encountered many other like minded inquisitive …

  • Churches of the Faithful

    While Mariners Landing is home to followers of many deities, there is no unified representative body that represents the diverse interests of the divine. Representatives of three major deities, however, have migrated to the settlement and established …

  • Bolmanian Calendar

    The twelve month calendar used to track time in the Empire. This campaign begins in the month of Arodus, in late summer of the year MMXVII. # *Abadius* - 31 days - _Winter_ # *Calistril* - 28 days - _Winter_ # *Pharast* - 31 …

  • Rule Configurations

    h3. Some FAQs about the rules being used in the campaign. Q: _How do we determine hit points?_ A: *Each time you level up, you'll take the average value on your hit-die, rounded up (for example, a 6 on a d10). Alternatively, you may choose to roll the …

  • Dragons

    The existence of dragons on Drochtredia is confirmed. Some residents of Mariner's Landing speak of a brief interview with a Sahuagin named "Angler" who suggested that dragons were once prominent on Drochtredia, until they battled a great enemy. …

  • Sahuagin

    Sahuagin are a sapient, bipedal, amphibious race that have been spotted near the northern coasts of Drochtredia. A typical Sahuagin has slick, scaled skin that ranges from blue to green in hue; large, dark eyes adapted to see in deep water; and a limited …

  • Basilisk

    A Basilisk is an eight-legged, scaled creature with a spike covered back and tail. It closely resembles a large reptile (with too many legs). Basilisk are dangerous due to their magical nature, as anything that meets eyes with it will be turned to solid …

  • Western Gate

    The guards who are normally stationed here are getting to know a few of you who have come and gone frequently. They're usually happy and impressed to see you return.

  • The Crestwatch

    The Crestwatch is the oldest and most heavily armed watchtower on the western wall of Mariner's Landing. From there you can see the creeping wood and the mountains, as well as the fog of the Grey Hills to the Northwest.

  • Captains Hold

    It isn't a town hall so much as it is a garrisoned keep with meeting spaces. Mariner's Landing is fundamentally a military outpost, but because the guilds and citizens are the lifeblood of the growing community, the council that meets here to inform the …

  • Goblin

    Goblins are small, sapient, bipedal creatures with green skin, pointed ears, and typically violent dispositions. Goblins form large communities and typically stage raids on surrounding settlements through force of numbers. Their preferred mounts are Wargs …

  • Stories and Lore

    *The Empire* The current emperor is The Great Kranthillion II. His father founded the empire and he has continued to expand it. The capital is Entras Verda, a high Elven city that fell long ago in a demon war and was reclaimed by Kranthillion I. …

  • The Lonely Tower

    The Lonely Tower From the Collected Tales of Magic and Mystery by Agatha Frump (stolen from the Royal University Library by Professor Erasmys Fiddgit) Our tale takes place many years ago, across the wide and tumultuous sea, in the far flung land …

  • Phantom Peak

    North by north-west of mariners landing, about a week's journey on foot, stands a mountain deeply tied to illusion and mystery. An illusion lay line flows straight down the mountain, possibly emination from its peak, but possibly starting at a source …

  • Where we play

    In order to make this game community focused, and to avoid any “home field advantage”, we have contacted a lot of businesses in Huntsville that would be happy to have us play sessions there. I’ll list some of them here, but please spread the word and help …

  • When we play

    The West Marches format is player driven. This means that there is no regularly scheduled play time. Instead, the players should talk among themselves to determine what they wish to do in the world, based on what they know and what they are hoping to …

  • Golem

    A golem is a specific type of construct, an animate entity given motion and thought through magic, that is known and justly feared for its incredible resilience and unpredictable behavior. What differentiates a golem from other constructs is its manner of …

  • Elementals

    Elementals are beings indigenous to the elemental planes. They vary in size, power, intelligence, and form, ranging from small impish creatures to colossal mountains of devastation, to even wish granting humanoids of fable. An elemental is strongly …

  • Realtra

    The following are notes by Professor Fiddget. - Found in an abandoned church in city previously known as North Bay Bridge. - City currently being occupied by Sauhagin. - Ghouls reside in South Bay Bridge. - Religious text. - The text has the …

  • Book of Hours

    The Book of Hours is a book of prayers for the followers of [[Realtra]]. The following are my short notes describing each prayer or ritual or ceremony and its accompanying illumination. Dusk - Prayers to Aurora The Prayer of First Light - Recited …

  • The Journal of Marius Regault

    The journal is written in invisible ink, which is revealed as Palov Makovica shines light from an enchanted candle onto the pages. The contents unfold to tell the tale of a man who took up a quest to pay off a debt. They sent him looking for something.... …

  • Giant Rams

    These large rams were initially reared by the shepherd named Ed. He gifted a few of them to some adventurers who helped him and taught them how to raise them to the same massive size. Here are their stats. h4. Dire Ram Large Beast, Chaotic Neutral …

  • The Treacherous Tome of Morgan Frost

    This tome of patchwork dwarf-skin has a sentience that welcomes those drawn to darker magic. It contains many magics that are perversions of the spells most seek to learn, but they are very handy to the desperate. The spells within can be performed as a …

  • Creatures

    -[[Blighted Creatures | Blighted Creatures]] -[[Basilisk | Basilisk]] -[[Dragons | Dragons]] -[[Elementals | Elementals]] -[[Goblin | Goblin]] -[[Golem | Golem]] -[[Giant Rams | Giant Rams]] -[[Hags | Hags]] -[[Sahuagin | Sahuagin]] -[[Oggle the …

  • Locations and Geography

    [[Drochtredia | Drochtredia]] Settlements -[[Mariners Landing | Mariners Landing]] -[[New Blainsport]] -[[Feywatch Keep]] -[[Fort Dawnbreak]] -[[Bruckschloss]] In Mariner's Landing -[[Captains Hold | Captains Hold]] -[[Driftwood Tavern | …

  • Rules

    -[[Rule Configurations | Rule Configurations]] -[[Where we play | Where we play]] -[[When we play | When we play]] - [[Building Structures]] -[[Learning new Kit proficiencies | Learning new Languages and Tool Kits]]

  • Learning new Kit proficiencies

    This formula is an adjustment of "this reddit post":https://www.reddit.com/r/DnDBehindTheScreen/comments/3xqih4/learning_a_tool_proficiency_in_5e_or_why_does/. Each tool is assigned a base difficulty that determines the number of days of training (8 …

  • Willowbite

    Willowbite is a large green dragon, possibly the size of an adult dragon. He has been growing rapidly, going from a juvenile to pubescent size in a matter of months. The common theory is that such alarming growth is the result of bullweed being a regular …

  • Krysalix

    Krysalix is a dead white dragon, killed by the frost giant Holstvadt Rinebeard. It is the grandchild of Glackendril, presumably another white dragon of even greater strength. Krysalix had managed to amass a small following of kobolds which, upon his death …

  • Hags

    Hags are dark fey that frequently inhabit the material plane. Hags take the form of loathsome humanoids appearing as sickly or elderly females. Hags delight in inflicting misery on others, and this is typically their primary motivation. As such, dealings …

  • Morgan Frost

    Morgan Frost is a currently deceased Bheur [[Hags | Hag]] who resided near the summit of [[Phantom Peak | Phantom Peak]]. She was killed by the frost giant Holstvadt Rinebeard with the assistance of [[:azoth-1 | Azoth]], Caeladyn, [[:gilvaldellin-gil | …

  • Granny Jetsam

    [[:jetsam | Granny Jetsam]] was a powerful Sea [[Hags | Hag]]. Granny Jetsam once inhabited a giant conch shell, serving as her "hut", but abandoned the location when she was the subject of a [[Witch Hunt | witch hunt]]. She was arming the local Bullywugs …

  • Glackendrol

    Glackendrol is a white [[Dragons | dragon]]. It is currently unknown if Glackendrol is living, and there is no information on its current location. As the grandsire of [[Krysalix | Krysalix]], Glackendrol is presumed to be an elder wyrm of immense power.

  • Fume

    Fume is the name of a magic wand taken during the [[The Assassination of Duke Nerond | assassination]] of the Derakul Duke Nerond of Wyrmroost. The wand is crafted from a gnarled oak branch infected with blotches of yellow mold. Fume is capable of …

  • Objects

    This is a collection of significant objects found in Drochtredia. They could be weapons of magical power, tomes of important knowledge, or even more mundane tools significant enough to merit recording. *Extraordinary Objects* - [[Fungal Bombs]] - [[ …

  • Tablecloth of Heroic Feasting

    *Hero’s Feast Table Cloth (3 charges then it disintegrates)* Components: Just the Cloth Duration: Instantaneous You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that …

  • Scattershot Catapult

    The device designed by mason Trungus. h3. Scattershot Catapult Large Object Armor Class: 15 Hit Points: 100 Damage Immunities: Poison, Psychic This siege engine is a box on a ramp, attached to a pulley which accelerates it to the top of the …

  • Darakhul

    The Darakhul Is an imperial society of undead operating in a feudal hierarchy. In the Darakhul empire, the lowest caste are living humans which serve as a food source for the nobility, who are flesh eating ghouls. The empire is of considerable size, …

  • Tel Seldarine

    While humankind is known for their remarkable versatility, one should likewise note the impressive adaptability of the elven race. There are many types of elves, varying with the environment they've chosen. This incredible species diversity dates back …

  • Lesser Staff of the Woodlands

    Requires Attunement by a Druid This staff can be wielded as a magic Quarterstaff that grants a +1 bonus to Attack and Damage Rolls made with it. While holding it, you have a +1 bonus to spell Attack rolls. The staff has 5 Charges for the following …

  • The many wondrous wares at Flate's Flasks and Flammables

    *Item - In Stock - Description* *Fletchroot - 5 -* This long root can be planted and watered, and will sprout overnight. It grows to a height of about two feet, and sprouts 2d6 sharpened shafts that can be used to replace those of broken arrows ( …

  • Sorthen

    Sorthen the Black, scourge of lands, fortbreaker, is a young black dragon that most likely inhabits a fog covered marsh in the grey hills. Sorthen was convinced by a [[The Second Obelisk | a group of adventurers]] to destroy a derakul fortification that …

  • Annie

    Annie is a large, physically strong hag. Not much is currently known about her. She was last seen in a small fortress near the emerald forest, but she does not currently reside there. She seems to have some association with devils, the fiendish forces of …

  • Skull of the Devoted

    This skull was taken from a pile in a deep dark tomb. It seems to watch all that goes on around it. The skull can function as an arcane focus for Necromancy spells. The skull has six charges that can be used to cast the following spells. Ray of …

  • Tunglskin

    Tunglskin is a moon touched great-sword of dwarven origin found on a statue in the Big Mac Quarry. While it does not appear to to damage foes more than a regular great-sword it does make a gentle hum as it slices through the air and provides light when it …

  • The Oven Mitt

    Found deep within a vault of the Green Faith, the oven mitt is a gauntlet enchanted by the ancient druids as a secret weapon to fight the blight. inside the gauntlet there is a trigger allowing the wielder to activate the enchanted ruby to unleash a level …

  • Ring of Regeneration

    Taken from the hand of a blighted druid found trapped deep within the Barrow. The ring of regeneration is a powerful magic item that regenerates 1d6 hit points per minute and will regrow missing limbs as long as the wearer has at least 1 hp. CAUTION: …

  • The Ring of Glapbrack (risky step)

    This ring, taken from the deposed king of the bullywugs, has the ability to cast dimension door once per day with some downsides. The player must choose a distance then must roll 1D8 to determine the direction. Aiden has taken to calling it "Risky Step" …

  • The perilous band

    This ring was left to Aiden in Captain Lingo's will. It allows the wielder to cast the spell grease on a location an unknown number of times per day. CAUTION: THE GREASE IS FLAMMABLE [[File:877974 | class=media-item-align-none | ring_of_grease. …

  • The Dread Helm

    A helmet currently owned by [[:brennus-artaius | Brennus Artaius]] When wearing the Dread Helm, the eyes of the host glow red, giving them a +2 bonus to Charisma (Intimidation) checks. [[File:877983 | class=media-item-align-none | dread_helmer.png …

  • Fungal Bombs

    _This fist-sized glass orb seems to be full of compressed purple fungus._ _This can be thrown at a point or creature. A creature hit will take 1d8 necrotic damage if the vial breaks against them. When the bomb breaks, 2d3 Violet Fungi appear in and …

  • isilmë

    isilmë is an Elvish Rapier blessed by the Mad Moon King himself and bestowed upon Aiden. The unsheathed blade sheds moonlight, creating 15 foot of bright light and 15 foot of dim light. It also adds +1 to attack and damage rolls. Its damage is considered …

  • Building Structures

    Sometimes, a PC may wish to build a structure out in the world. This is a great use of your acquired gold and downtime which will leave a mark on the world and give you a place to lay your head safe and away from the laws of Mariner's Landing. These …

  • Horseshoes of Speed

    Horseshoes of Speed Magic Wondrous Item, rare These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature’s walking speed by 30 feet. [[File:902195 | class= …

  • Amulet of the Allfather

    An adamantium amulet in the shape of a valknut (three interlocked triangles). It grants the wearer protection from the extra damage on a critical hit. Last seen with Mac Woodfleet[[File:902345 | class=media-item-align-none | 94498C17-5694-4EF8-B9D2- …

  • Arborists staff

    [[File:902346 | class=media-item-align-none | 5C89E39D-D96D-44D1-984E-29C7F4D9E7D8.jpeg]] If you are holidng this staff in your hand you are protected by the sanctuary spell. This protection begins at the beginning of your turn if you have been …

  • Cloak of Displacement

    A finely crafted cloak made from the hide of a displacer beast. The hide degraded some before tanning so its magic is weaker than normal so its effects last for 10 minutes, 1 charge/day. While activated, this cloak projects an Illusion that makes you …

  • Skithblathnir

    Formerly attuned to Stor Lingo. This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three Command words, each …

  • Tree Tattoo

    Activating the tattoo gives resistance to bludgeoning & piercing damage for 1 minute. Activation uses a move action. Can be used once per long rest. [[:captain-ron | Captain Ron]]

  • Chaaya the Shadow Bow

    Currently attuned to Merpip. 'Borrowed' from the Archfey Queen of Night and Magic while she was under the spell of an ascendant elf. The bow appears to be an elegant shortbow with carved curving lines wrapping around it. When drawn the carvings …

  • Kha-Slevin De Leetha the Red Cloak

    Currently attuned to Merpip. Aquired during the siege of Feywatch keep from the coven of hags. Speaks to the wearer through a blood connection around the neck. Previously attuned to a Yugoloth who had become trapped in Carceri. This cloak was …

  • Trident of Fish Command

    An enchanted trident acquired from the animated statue at the lighthouse/observatory on Lua Pele Moku. Currently in the possession of [[:kaumuali-i-freeth | Kaumuali'i Freeth]]. "This Trident is a Magic Weapon. It has 3 Charges. While you carry it, you …

  • Jetsam's Armor

    Armor acquired from the defeated Sea Hag known as Granny Jetsam. Currently in the possession of [[:kaumuali-i-freeth | Kaumuali'i Freeth]]. Driftmail – Scale Mail, requires attunement. This Scale Mail is made of various fish scales, seashells, and bits …

  • Rope of Entanglement

    This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its Command Word, the other end darts forward to Entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity …

  • Staff of Swarming Insects

    Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard This staff has 10 Charges and regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a Swarm of Insects consumes and destroys the …

  • Doss Lute

    Requires attunement. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability …

  • Stick of FireWall

    These artifacts were found in the Barrow and were created by the Green Faith Druid researchers to fight the Blight. Upon breaking the stick produces the effect of the Wall of Fire spell. 1 charge/stick[[File:902343 | class=media-item-align-none | …

  • Amulet of tracking

    A simple amulet on a chain with a slot for a small gemstone. When the gem is removed from the slot the wearer of the amulet knows the location of the gem as long as it is on the same plane as the amulet. Last seen with Mac Woodfleet. [[File:902344 …

  • Ring of Spell storing

    Requires Attunement This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 - 1 levels of stored Spells chosen by the DM. Any …

  • Ioun Stone of Awareness

    Requires attunement When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate …

  • Sending Stone

    Sending stones were magical items that allowed remote communication over any distance, even across different planes. Sending stones always came in pairs. They were smooth and delicately carved to match each other, so the pairs were easily recognizable. …

  • Cap of Waterbreathing

    Wondrous item, uncommon While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word …

  • Adder Staff

    Requires Attunement by a Cleric, Druid, or Warlock. You can use a bonus action to speak this staff’s command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command …

  • Madstone necklace

    This necklace is made from a stone found in the brain of a rabid deer. It will absorb 50 points of psychic damage inflicted upon the wearer before crumbling to dust. [[File:906317 | class=media-item-align-center | x354-q80.jpg]] It was last seen …

  • ThunderRings

    Description: 5 brass rings connected by a small, thin chain. The rings appear to be vibrating, and touching them results in a light static shock. Effect: when an attack is made with the hand this item is equipped on, the spell thunderclap is cast with …

  • Mr Clappy

    Mr. Clappy, what is left of your head? Oh Mr. Clappy, did you think you’d be dead? You always pursued the magic Wanting to keep it all The battle was almost tragic Yeah, you struggled in a Wizard’s call Mr. Ricketts, did you think your poison was …

  • The Hullaballoo

    (This is a call and response song. You can find the tune here) Mac and her crew sailed across the sea. to Drochtredia, land of mystery Out the southern gate, past the ocean blue, thats where they found The Hullabaloo. (Chorus) The Hullabloo? …

  • I See Ghouls

    (Roughly to the tune of Ed Sheerans ‘I see fire’) Through misty hills to the Baybridge below. Odin, please watch over the war slaves soul. Caught ‘tween the waves of Sahaugin folk, And only the undead waiting at home. If this is to be our home, …

  • The Ballad of Billy Hill

    Stor sings in a twangy slurred dialect from the deep South of the Empire: (Lute, washboard, and footstomping accompany) Billy Hiiiillll Has a 10 foot pole He’s looking for an ugly soul. [Ladies in the crowd: What’s that Stor Tell us more.] …

  • The King of Sunken Pools

    We were floating down the river, As easy as can be. And then upon the delta, A village we could see. The buildings were in shambles The stones had gone to crack. The bullywugs that lived there, They called it Paddywack. He’s Glackbrack …

  • Aint No Rest For A Dwarf

    (Roughly to the tune of ‘The House of the Rising Sun’) There ain’t no rest for dwarven kind In good ole ‘tredia, Derg, he was the best of us. And we already miss-ya. Stonesmasher was a wizard, He walked the world unseen. He never left a man …

  • Bear Bear

    Bear Bear Nobody cares Tink Tink Makes you think Tree Tree Goblin Free Dead Dead Skeleton’s Bed Scat Scat From the bat Lock Lock Tickety Tock Trap Trap Easy as snap Vine Vine Not very fine Ring Ring Want that bling Cube Cube What …

  • L-I-N-G-O

    The was a captian, best on the sea and Stor Lingo was his name-O L-I-N-G-O, L-I-N-G-O, L-I-N-G-O, Stor Lingo was his name-O He was a pirate same as Me and Stor Lingo was his name-O L-I-N-G-O, L-I-N-G-O, L-I-N-G-O, Stor Lingo was his name-O He …

  • Ring of Mind Shielding

    Requires Attunement While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your Alignment, or know your creature type. Creatures can telepathically communicate with you …

  • The Leech

    The Leech is an ebony scimitar which, when wielded will sap life from the wielder's allies, giving health to the wielder themselves. Each turn when the scimitar is wielded, allies take 1HP of damage, and all damage dealt is given to the wielder as health …

  • Ring of Radiant Resistance

    Currently owned by Merpip. Found in a basilisk in a displaced room in an abandoned mine. This ring provides resistance to radiant damage.

  • The Alchemy Jug

    Currently in Merpip's possesion. Found in the caverns near Bruckschloss. This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, …

  • Green Dragon Armor

    Dragonleather Armor (green) (requires attunement) Last seen with Aiden and Peren This +1 Leather Armor gives the wearer the following magical benefits The wearer has resistance to poison damage As an action, the wearer can focus their senses to …

  • Scrying Spheres of the Floating Cathedral

    The Scrying Spheres of the Floating Cathedral are a pair of crystal orbs polished to a reflective shine. They were recovered from the flying cathedral in the divination portion of the outer courtyard, which is arranged to demonstrate each of the …

  • Eye of Frost

    The Eye of Frost is an eye, ostensibly humanoid, preserved in a small vial of transparent fluid. The eye bears an unusual enchantment which causes the eye to dart around in the fluid as if frantically looking around in fear when there is an undead within …

  • Liber Mendaciis

    The Liber Mendaciis is a codex of considerable magic with a history as colorful as the contents of its pages. The tome was once the property of a coven of [[Hags | Hags]], interesting as Hags rarely record their spells for posterity. After defeating the …

  • Factions

    *Residents of the Emerald Wood* -[[Centaurs]] -[[Drow]] -[[Archfey]] *Unmet Factions* -[[Halfling Nation]] -[[Clan Dodric]] -[[Clan Dang'gt]] -[[The Followers of the Crystal Flame]] -[[Sahuagin]] -[[Bullywogs]] -[[Hobgoblin Empire]] -[[The …

  • New Blainsport

    Blainsport is on a delta, but it's not quite a swamp. It's built on a hillside that gives way to moors further south, north of it is the delta, rich with silt which makes the farmland good along the banks. The houses are being built up as people purchase …

  • Centaurs

    Seemingly friendly, several herds of centaurs patrol the eastern edge of the Emerald Wood ensuring it's borders are safe. The North Eastern edge is patrolled by the heard of the Crescent Moon, further south is patrolled by the Heard of the Approaching …

  • Archfey

    The Archfey are powerful beings who live primarily in the Feywild with each claiming a portion of it as their own. Rarely do they meddle in the affairs outside of their realm, often asking other fey creatures to act in their stead. The members of the …

  • Drow

    Deep in the Emerald Forest are villages of Drow. They live in enormous trees under the care of the [[The Queen of Night and Magic]]. Relevant Adventures:

  • Duke Olsten's Spellbook

    The personal collection of arcane knowledge for Duke Olsten, deceased Derakhul noble, is a musty codex bound in aged leather that to this day gives off a very slight odor of putrescence. It was obtained by a group of adventurers after the Duke sacrificed …

  • Pearl of Power

    The pearl of power is a milky-white sphere roughly the size of a gold piece with a smooth polished exterior. Once per day, a spell caster attuned to it can use an action to regain one spell slot of third level or lower. A warlock attued to the pearl …

  • Cloak of the Manta Ray

    While wearing this cloak with its hood up, you can breathe Underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. [[File:909511 | class=media-item-align-center | 636284723816150463.jpeg]]

  • Bruckschloss

    [[Return to Beneath the Mountains | Return to Beneath the Mountains]] [[Dark Fey and Sleeping Dwarves | Dark Fey and Sleeping Dwarves]]

  • Fort Dawnbreak

    [[Fort Dawnbreak's Time of Need | Fort Dawnbreak's Time of Need]]

  • The Floating Temple

    [[That's a Lot of Magic (The Floating Island) | That's a Lot of Magic (The Floating Island)]]

  • Dorak

    [[I see ghouls | I see ghouls]]

  • Oggle the Gazer

    Oggle is a Gazer found in the custody of the Coven of Crooked Run. He is an insufferable, hateful, sarcastic little abberation, but at least he's funny. Oggle may bind itself to a caster capable of casting 3rd level spells, becoming that character's …

  • Tear of Quartz

    The Horn of Lingo, previously known as the Tear of Quartz, is an icebreaker ship. One of the largest ships in the Mariners Landing fleet it has a large plate of metal affixed to its front that can break or deflect the icebergs found in cold waters or the …

  • Canaith Mandolin

    [[File:918250 | class=media-item-align-none | 0527C6D4-1958-4D0C-B288-30754DD8CCF9.jpeg]] One of the three Talismans of the forest, this instrument has been suffused with the magic of the creeping woods. It can be used to open the door to the Barrow …

  • Dancing Sword of the Ascendent Elf

    Found in the Temple of the Queen of Death Northwest of Ythil. Shaped as an Ornate scimitar, the item was held by a statue of a male Ascendent Elf. Adjacent to it was a cloak of protection draped on a female Ascendent Elf. The Temple was destroyed …

  • Captain Rombert Lloyd Quinston

    He doesn't talk much about the many campaigns he was part of, but his reputation as a defensive expert has caused many rumors that he fought AGAINST the empire before being defeated. Many think he's come to Drochtredia to gain some freedom from his …

  • Captain Rocksalt

    Born with the name Brovic Shorehold, he hails from a cold, windswept region in the Empire's north. He never uses his birth name, however, and the voracity with which he drives his crew after their prey leads some to believe that his family was killed in a …

  • Mac Woodfleet

    Snuggle AC 12 (Natural Armor) HP 32 (4d10 + 12) Speed 50 ft Str 20. Dex 12. Con 16. Int 2. Wis 10. Cha 6. Attacks: Hooves. Melee attack. +5 to hit, reach 5ft, one target. (2d6 + 5) bludgeoning damage. Horns. Melee attack. 5 to hit, reach 5ft, one …

  • Kaltharax the Magnificent

    "Why am I here, you ask? Let me regale you with a tale of bravery. I come from a simple farming village, but I have know since youth that I was destined for something greater.When the people of the region began to chafe under the harsh rule of the local …

  • Ginsbeth Isencrank

    Most believe she came here for a good challenge. Those who know her best know that she jumped at the chance to plan roads and cities without other Imperial architects getting in her way - she has an enormous preference for her own methods. She formed the …

  • Roger "Grizzly" McCorey

    Grizzly was once a well traveled adventurer, but many years ago hung up his sword and opened a tavern with his wife back in the Empire. After she passed, he couldn't stand to be in the now lonely home they had made together and he decided to take one last …

  • Wengruck Fireforge

    Wengruck has been seen carrying this staff around recently: [[File:795515 | class=media-item-align-none | 500x500px | AdderStaff.jpeg]]

  • Derg Stonesmasher

    As a young dwarf, Derg Stonesmasher was enthralled by tales of magic. His parents would tell him stories of ages past, when dwarfs could easily shape the earth and extract valuable minerals solely with the power of magic. The heroes in these tales could …

  • Kaumuali'i Freeth

    My order were the caretakers of an ancient ruin located at an estuary on the Western coast. I made particular study of the life-giving Alder trees that grew along the riverbank, seamlessly integrated with the stone structures of the temple. After the day' …

  • Roy Wallace

    Roy Wallace comes from a wealthy home whose made their money through Invention and innovation. Roy's father helped standardize the use of crossbows as the superior choice of ranged weapon in terms of castle defense. Roy Lived in the Wallace manor for most …

  • Kerrhylon Raiann

    Violence is the answer to everything, I don't care what other people say. Although, that is probably why I was sent to this island. I heard it is frowned upon to fight with the tiny humans.

  • Peren

    Sometimes short with others, and a little too serious, but still is concerned for the good of others. Like many elves he maintains himself with an annoying air of dignity and very slight aloofness, but having grown up in the wild, is willing to shed …

  • Gilvaldellin (Gil)

    Gilvaldellin is a small, blonde elf, on the cusp of adulthood by human standards, but still very much a child by the view of his people. Despite carrying himself with confidence in conversation, his threadbare clothes, youth, and cautious eyes somewhat …

  • Valen Aldarin

    Ulysses Large beast, Unaligned Armor Class 15 (Chain Shirt Barding) Hit Points 37 (5d10+10) (25) Speed 50 ft. STR DEX CON INT WIS CHA 17 ( +3) 15 ( +2) 15 ( +2) 3 (-4) 12 ( +1) 7 (-2) Skills Perception +3, …

  • Duncan Flate

    Flate keeps his history closely guarded, but there's a rumor that he left his Imperial home to avoid charges of heresy from the local clergy.

  • Willowbite - Deceased

    Willowbite now has a Madstone necklace, which can absorb 50 points of psychic damage before breaking apart. It has currently absorbed (09). This gift was given to him by the 'Blight Master'. The dragon's nose bears a cluster of pale, discolored scales …

  • Erasmys Fiddgit

    _"On the outside we are all constrained by our physical size and limitations. but on the inside...on the inside we are infinitely expandable."_ Erasmys is a fairly young gnome that has dedicated his life to scholarly research Before setting out for …

  • Merpip

    Merpip was one of many treasure hunters for hire in an icy land far to the north. Once a bustling hub between nations, the ruins where he worked was now a wicked place filled with treasure and danger. Many of the Empire's wealthy traveled from leagues …

  • Commodore Stor Lingo

    I was born into a family of violence and my father did not like my musical tastes. Beatings were routine and by the age of 14 I headed out on my own. I first traveled with a kind Gnome merchant who taught me how to play music and some simple tricks. …

  • Edrick von Blitz

    Captain Blitz has some sort of history with Captain Quinston - they are on a first name basis. Blitz is a reef runner - he has taken several loads of settlers here from the Empire. He has decided to stay in Drochtredia this time, however. Perhaps it's his …

  • Windorf

    Windorf is an older human guard who is frequently posted at the Western Gate. He enjoys meeting the explorers who come and go and reminding them to be safe on their travels.

  • Brennus Artaius

    Brennus was born into the Caereni tribe, which lived in the highlands and dense woods on the borders of the Empire. As part of its inexorable expansion, the province of Aquitaine moved to take the tribal lands, and they chose to fight. In the ensuing …

  • Tahli Karan

    I was born to a noble human mother in an average sized city in the East. My mother had a certain tendency to end up in bed with any man she found half attractive. She spend a summer with a younger elf and ended up with me growing in her belly, unwanted. …

  • Azoth

    As a boy I dreamed often. I dreamed of a realm, so different from our own, where the laws of nature and all common sense were challenged. In this fantastical plane I never saw another living creature, at least not as we understand it in our realm. Guiding …

  • Caeladyn

    Caeladyn grew up in a small village, deep in the forest. As she aged, she spent less and less time within the confines of the village, preferring to explore the forest, learning about the plants and making friends with the animals. As a young elf, she …

  • Thomas

    Thomas has been sent to Drochtredia by his liege Legatus Rainus to search for the Legat's eldest son Harold who secretly absconded  to Drochtredia seeking fame and glory.    Thomas was raised in the Rainus house and trained to be their future Master …

  • Alistra Adiiranc

    Alistra provided unique talents for Stor Lingo at the great Sword Spectacular. With the death of the Captain , she is forced to turn to exploring to make a living. Of Elven lineage, her presence is one of grace and beauty while in uniform or formerly …

  • Catie

    When splitting Stors estate Catie Recieved 148 gp 30 sp and 4 CP , 2 healing potions, a crossbow , 20 bolts, and all of Stors costumes. She also took the shell game and notes from the Ghoul Empire. She never told Alistra why she wanted those.

  • Lexa

    Lexa grew up in a family of well known sorcerers, maybe that's why she always assumed she'd be one too. Her older brother and sister were great with magic, but despite her best efforts, Lexa just couldn't compete. Her parents focused on her siblings, …

  • Immeral Eathalena

    Immeral grew up in the Capital of the Empire, where he saw many of the issues typical to large cities such as organized crime and corrupt leaders. This prompted him to join the city watch at a relatively young age to try to help his fellow citizens find …

  • Finrick Finkleberry the Fifth

    Finrick is the fifth child of fifteen from a very ordinary family back home. His Father Filtagish made it quite clear no fortune would come his way at home. Tinkering was a waste of time and magic school could only be afforded for Firstwick and …

  • Erevan

    A citizen of the Drow village in the Emerald Forest where the group of adventurers spent the night on the way to meet with the Queen of Night and Magic. Though he had met outsiders before, none had been so friendly and altruistic as these were. When …

  • Khangar Amboss

    Kahngar comes from clan Amboss. Amboss is an old clan of black smiths, small and slow to change. Clan life revolves around the forge. There are many roles in clan life; miners pull raw material from the earth, smiths work the material into goods, …

  • Thero Denirav

    Thero was born in a large, primarily elven village to a moderately successful family. His father was an artisen who crafted bows for the city guard, and his mother was a ranger who would hunt food for the villagers. Once he hit adulthood, Thero began …

  • Rowan Oak

    Downtime:9 +2 Dawnbreaks time of need +7 october -9 preparing DB for dragon attack

  • Woe

    Woe was always an individualist Tiefling. Standing proud in a civilization that frequently vilified the tiefling race, Woe pushed to separate from the commoners. Woe had always excelled in artistry and eventually attempted to gain fame through authorship …

  • Gotham

    Tharun, was a cast out bc he viewed all races equal. He ended up leaving his home and his family bc their views on the other races. They believed Elves were to good to live and associate with the other races. Simply put they were wrong about the world. …