Exile on Drochtrèdia

Enter the dragon('s lair)

From the Journal of Duke Aiden Montyouc

24th of Gozran

After returning victorious from the grey hills Tahli, Mac, and I took a moment to celebrate our small victory. After a few rounds of beverages Peren and Brennus came to join us so that we could plan out our next mission. I am concerned about Mac’s commitment, everytime someone mentions the green dragon I see her eyes glaze over and a look of dread come across her face. We get a general semblance of a plan and prepare to head out at first light. We load up our provisions and stock up on anti-toxin from flate who was very irate that we give him any notice and bought almost all of his stock.

25th – 29th of Gozran

We hit the road at first light heading to Ed’s farm, day was very uneventful aside from watching peren fail to spear any fish as we all “enjoyed” our dried rations around a fire.
The next day was more of the same until once again as with yesterday our ranger who in the past was so reliable with finding food in nature failed to find anything. He kept repeating that all of the berries he knew were safe were “out of season” right now, we all nod along but im beginning to worry about him.
Perhaps it is my hubris but the monotony of safely traveling along this road is beginning to wear on me. I believe that Drochtredia is beginning to make me crazy when safe travel makes me more paranoid than being attacked on the road. We were so excited as we watched from afar as peren snuck up on a small pig, we could almost smell the bacon, but just as he was about to strike with his bow we heard him mutter something a look down at his belt. As he did the pig took off and tried as he might peren just could not hit the beast. I am worried that our encounters the past few weeks have begun to affect his mental state.
I must say I was skeptical at first but Peren’s ability to fish was finally proven today and he speared two nice sized bass in one fell swoop, ever the performer and after watching his less successful attempts our gladiator friend Brennus managed to spear one on his first try. Peren was less than amused…
After my last trip here I never thought I would say this but ed’s place was a wonderful sight after the true boredom of safe travel. After speaking with ed we threw Tinker, the faerie dragon, some chicken and began our trek into the forest.

29th of Gozran

I truly despise this place….. We ventured along the road for some time until our ranger decided to step on a tree root that woke the tree from its slumber. Recognizing it not to be a blighted creature we chose instead to take flight and out run the creature till it got tired of chasing us. The remainder of the day went well, we camped on the road to avoid any other creature but one thing is bothering me. I kept catching our ranger talking to his belt, he is truly an odd one.

30th of Gozran

Today a strange thing happened, while we were making our way towards the temple we heard the cries of a pers…a thing in need of help. It took the form of a boy and a dog carrying something of great power and kept shouting “help, its right behind me, its coming.” we felt the earth shake beneath our feet. I prepped my gauntlet and rapier while brennus formed up at the front with his shield and spear but almost as soon as this appeared to us all it had vanished. I am worried that the forest might all be driving us mad, we chose not to speak of this over dinner to keep up morale.

Journal of mac woodfleet

1st – ??? of Desnus

We shouldn’t be alive. Not all of us, or maybe any of us. Looking around at my companions scattered through this broken church as we lick our wounds we certainly don’t look fortunate. This is twice now I’ve survived certain death from that dragon. The first time I was saved by Odin, this time we were saved through bravery, sacrifice, and no small amount of luck.
As soon as we found those kobolds outside of The Barrow temple we should have turned back. They should have…. No, ‘I’ should have listened to myself. The others didn’t know any better. I got so panicked when we found out their lord Willowbite was the dragon that I blasted Aiden and tried to run, but they held me back. And I didn’t want to be in the forest alone. Then that Kobold left with the Adder Staff and the next day as soon as I showed my face the dragon appeared. I was frozen in terror. Words which usually flow out of my mouth stuck and tumbled like broken glass. We were stuck then. If we left, Willowblight would follow us and strike when it pleased. If we stayed in the barrow we would be surrounded by it servants and it could open the barrow with the staff. The only option seemed to bring the fight to it, and Aiden was very convincing that we could do it.
We made our way to the dragon’s lair and things happened very quickly. Psalme got caught in a net and around the other corner was the dragon’s lair. We were immune to the dragons poison thanks to the tablecloth, so it ran off and we went to fighting the kobolds. It snuck up behind us while we were split, but we managed to fight it off again. It ran away through the waterfall, and in our great pride we decided to stay and mop up after a rest. That was our biggest mistake. For all we knew the dragon was panicked and injured, it wouldn’t have followed us. So while we got our rest, so did it. When we found the captive green faith druid Fea’lor we didn’t question his promises that just through that door we’d find fabulous treasurers. All we needed to do was insert my lute. And then our hope came crashing down along with the dragon that descended behind us and the wall that sealed off my lute and broke my hand, as instead kobolds were revealed behind the door. That lute was something that made me special and now its gone.
Brennus and Peren fought valiantly while Tahli and I did was we could from around the corner but there was no winning that fight. Aiden had tried his bravado and it nearly killed him. We tried to run but we couldn’t get away. Brennis saw this and in a heroic act stood in the way of Willowblight to give us the time to get away. It’s one thing to die to a great beast, but it’s another thing altogether to knowingly choose death so other can live. There wasn’t much I could do with my lute gone and hand broken, but I couldn’t just leave him without trying. I grabbed a handful of sand from the river bottom and used all the magic I had left on a sleep spell, and by some miracle it worked. Brennis didn’t have to die. Kobolds were all around the river bank outside the cave and it was only a minute before the beast awoke with a roar, but the river was carrying us quickly downstream.
As terrified as I was (and still am) of that dragon and as much as we lost that day, it was good that I got to face Willowblight again. Seeing the bravery of Aiden, Perrin, and Brennis in the face of the beast was inspiring. We should have turned back many times, but we had managed to enter that dragons lair, kill his followers, injury him gravely, and come out of it alive. That is no small victory, and one that neither I nor Willowblight won’t soon forget. Soon, once we are a bit more powerful and more prepared, we will fight that dragon again, and then I swear to all the Aesir that we will not run and he will not get away.

Something about that cave had me worried though. Those Kobolds had been doing a lot of digging lately. While that trap seemed to be designed specifically for me, my ego’s not big enough that I think all of it was. And Willowblight had some sort of stone white necklace on. It knew we were coming, it knew about the weapons of the forest, and it seemed to resist one of my spells. Maybe it’s the Blightmaster, but at the very least Willowblight is working towards something more than we understand.

The Journal of Aiden Montyouc

??? of Desuns

I do not know what day it is, I am grateful that Ed put us up in this old halfling church but one thing is certain I MUST retrieve that letter. I managed to retrieve the ring I had placed in the wax envelope while Mac wasn’t paying attention but I wasn’t able to get it all, the blasted envelope fell apart with the letter mostly intact. I only gave her that blasted thing because I was sure I would meet the cold embrace of death in that place and I could not stand the idea of dying in such an undignified manner….I will carry on with my mission but retrieving that letter, before everyone in mariners landing knows my secret, must remain at the forefront of my mind.

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Lightbringers in the fog

Have you ever heard the story of how we saved hundreds of slaves from the ghouls and brouight the first light of day to that blighted land?

It all started when a young sorceror with ashen hair heard about the scouting mission that had taken place from the lighthouse and into the gray hills. As excited as Tahli was to help the poor slaves of the fog, she was very eager to meet the ghouls head on. Aiden said he wanted nothing more than to help ‘his people’ there, and along with Azoth and Merpip our team was set. We knew that even if we were to succeed we would need a lot of help, so with Azoths advice we informed the captain of our goals. Once we had secured the slaves we would send a messenger pidgeon to let the ships know to launch. We’d have our backup, but dont you forget that it’d take over a week to cross the Godsmouth Gulf. An extra week to hold out alone behind enemy lines.

We landed at the lighthouse on the end of the peninsula and from the maps I had made earlier we made our way through the fog towards the giant obelisk. We couldnt tell anything from it the last time we were there, but we knew there was something more and I hoped that this group would be more successful. The fog was as oppresive as ever, and once we got to the obelisk Tahli bottled some of the fog for study later. We could tell the tower went up 100 feet and was surrounded by a circle of obsidian boulders. Using his flame gauntlet Aiden was able to melt one of them and thats when the real trouble started.

The ground shook and from the deeps below living rock began to attack us. It looked like a giant torso that moved through the earth as easily as if it were water. Its speed and ferocity were amazing and fighting it was futile. We found its weakness though when we found the source of its power. each time we destroyed an obsidian boulder it would shake and howl in pain, each time being more effective than the last. And when the elemental creature finally fell the magic of the fog fell along with it. For the first time in hundreds of years, the sun shone on the peninsula again.

Now we could see everything around us. The land was pale and dead from the lack of sunlight. And even more sobering was that just a few minutes away from the obelisk we found the remains of a great beast. Its ribs were over 60 feet wide and age had bleached them as white as snow. It was the skeleton of a great Hullabaloo ox, and we didnt want to stick around long enough to find out what managed to kill such a great beast, even if it had been centuries ago. As quick as we could we made our way westward towards Wyrmroost. Our last trip had stirred up so much chaos there, and with the fog disappearing on the peninsula we didnt know what to expect. Through the dragons teeth mountains the fog rose again. it seemed that the obelisk was only one of many, which would need to be destroyed light could truly shine again.

Under the cover of fog we snuck our way into Wyrmroost, as we didnt know if the people there were friends or foes. As dismal of a sight as it was before in many ways it was worse now. We could see that the people were starving and injured. Once we had killed Duke Nerond they had risen up and seized their chances. Even after all those generations, they still had some spirit left in them. Maybe it was the help of the Realtra gods of their ancestors. Whatever it was they had managed to hold the ghouls inside of their castle, couldnt sweep them out yet. With a ghoul army approaching and nowhere for them to go it seemed to only be a matter of time before the end came to their revolution.

We were able to save the day with a clever and carefully executed plan in which Azoth and Aiden distracted one of the guards and the rest of us battered down the gate. With that access point available we called to the rest of the slave folk and cleared out the castle. Try as we might the guards would not back down, as the ghouls were the only thing offering them a life after death. But that is not real life, that perversion of malice and inequity that was the ghouls. That was not a life worth living.

We needed to stay ahead of the invading forces, so we rushed all the remaining slaves out of town and into the light as fast as we could. The light would make the ghouls weak, but it wouldn’t stop them. We gathered ourselves at the far lighthouse and began building what fortifications we could. Word had been sent for our reinforcements, but a much larger war was just over the horizon and through the mist, and while these slaves were untrained and ill equiped they have a warrior spirit. They had their freedom and sunshine now, and I pity any ghoul that tried to take it away from them again.

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The Assassination of Duke Nerond

What follows is a collection of accounts I have assembled to more accurately detail what I suspect is an event we shall see the effects of for years to come. Whether our actions were foolhardy, craven, or noble, and the moral implications surrounding such matters, I will leave for you to decide. Hindsight offers a perspective more keen than any crystal or lens.
- Gilvaldellin, Wizard

Log For the Sailing Vessel Skithblathnir
Captain Stor Lingo in Command

Date: 6th of the month Gozran

Departed Mariner’s Landing early morning with 10 crew, 4 passengers, and 2 birds. No cargo. Mission to explore a lighthouse off the eastern peninsula and then hit and run attack on the alleged Ghoul Empire in the North. Crew well equipped and morale excellent. 1 gold bonus provided per man.

Passengers: Mac Woodfleet, Peren, Gilvaldellin, and Aiden Montyouc (crew warned to secure valuables),

Good to see Wizard Gilvaldellin again after so long an absence. Showed him crossbow and how the mending is still holding up.

No issues at sea.

Date: 7th of month Gozran

Seas calm.

Date: 8th of month Gozran

Fog setting in; hard to see coast line. Compass keeping us off the shoreline. 90 degrees East and Steady

Date: 9th of month Gozran

The fog is thick on the coast. Depressing land.

Date: 10 of month Gozran

Crew bored but doing well. Saw lighthouse on the coastline. Continuing Eastward.

Date: 11 of month Gozran

Lighthouse spotted. Old stone cut pier in good condition. Docking executed well by crew. Structure is unique and not like other lighthouses seen before. Strange reflections near the top of structure. Stairs leading up the Cliffside. Crew ordered to remain with ship. Passengers disembarking to investigate.

Date: 12 of month Gozran

Close call yesterday for Master Gilvaldellin and myself. A water trap sent him falling back into the sea and we had to pull him up. I was trapped by some sort of lizard statue holding a trident. Had to jump onto Aiden to survive. Mac attacked by seagulls. Sailing west to land in Ghoul territory.

Date: 13 of month Gozran

Landed near lighthouse in the fog. Command turned over to First Mate Fimak. Crew promised 2 GP bonus upon safely returning in 4 days time to extract landing party. Captain Stor Lingo out.

Date: 14th

Captain departed to shore. Rowed back to lighthouse.

Date: 15th

Whale spotted.

Date: 16th

Message via bird. Signed Captain Lingo with orders to delay by four more days. Sent note affirmative via bird. Food supply dwindling.

Date: 17th

Caught some fish.

Date: 18th

Crew member feared lost at sea. Found in Captain’s quarters. 10 lashes administered.

Date: 20th???

Sailed for pick up. Out of smoke.

Date: 21st?? of Gozran

Command returned to Captain Stor Lingo. Crew did well. Commendation to First Mate for keeping crew mostly out of trouble. Bonus paid. They say we stink pretty bad. Heading back to Mariner’s Landing at full speed. Low on food. Translation of Ghoul books going slowly due to hunger and thirst..

Date: 24th?? of Gozran

Returned Mariner’s Landing and heading to bathhouse and then Driftwood for large meal. Almost had to eat the birds. Passengers disembarked with gems, captured armor, and some books.

No casualties. No damage to Skithblathnir.


From the journal of Gilvaldellin, wizard.

III Gozran, MMXVIII

Dear Diary,

Mac has been talking for days about getting “the sneakiest people” in Mariner’s Landing to go, in her own words, “cause chaos” in the Derakul capitol. Firstly, I don’t know what she could possibly mean by that, is she implying I’m some ruffian? Those days are well behind me! Secondly, chaos is a horrible plan, basically by definition. I really think we need something more refined for our modus operandi.

IV Gozran, MMXVIII

Dear Diary,

Captain Stor agreed that we needed more of a plan, and since we’re taking his ship, I think his vote counts more than mine. We’ve gone through several maps, the plan is to hit the island off the coast of the hills first and see about that third lighthouse. Securing that gives us a staging point, and possibly funds in the form of a bowl of elemental command to help pay for the expedition. From there, we’ll venture across the channel and land at the bay by the second lighthouse. From there, we’ll venture into the dutchy of Duke Nerond and see what can be done from there, I believe the focus is on reconnaissance.

V Gozran, MMXVIII

Dear Diary,

Everything is in motion, we depart tomorrow.

VI Gozran, MMXVIII

Dear Diary,

Looks like we are supposed to stow our valuables. I have asked Saila to fiercely peck at anyone who touches my books or alchemy supplies! Captain Stor showed me his crossbow, the string I mended seems to be holding up well. That spell has gotten me through some rough days.

VIII Gozran, MMXVIII

Dear Diary,

These last few days have been fantastic. I’ve had so much time to read and practice my primordial. Saila has been a little bit restless though. Apparently a side benefit of a folding ship is that it doesn’t tend to accumulate rats, I imagine they’d just pop out whenever you folded up the boat. Unfortunately, that’s largely what she does to pass the time when sailing. I offered to change her into an octopus and let her swim around, but she seemed very offended by the suggestion. She still hasn’t quite forgiven me for the spider incident. She’s trying her hand at hunting seagulls.

X Gozran, MMXVIII

Dear Diary,

Saila has learned the difference between an albatross and a gull. Apparently the sailors believe that an albatross will ward away “bad magic” and such. They were rather cross at Saila chasing one. Ridiculous. We saw the lighthouse, and should be landing tomorrow. I am eager to have a reprieve.

XI Gozran, MMXVIII

Dear Diary,

This lighthouse is very different from the other two. Firstly, it was trapped, and I was subjected to a most undignified fall. Thankfully, the water didn’t damage my tome or any of my scrolls. Secondly, there is a complex structure at the top, which I believe amplifies the powers of an enchanted trident, guarded by an animated statue of some kind of sea dragon. I should tell Kau about this.

XIII Gozran, MMXVIII

Dear Diary,

We crossed the channel and landed today, I forgot how quiet the grey hills could be. Truly this is a cursed land. Perhaps it just needs a few albatross to fix it.

XIV Gozran, MMXVIII

Dear Diary,

We had a chance to closely observe the black dragon obelisk today. It is clearly magical in nature, though I was able to confirm that with a basic divination. The obelisk itself is about sixty feet square at the base and possibly a little more than one hundred feet tall, though difficult to say for certain. More interestingly however, it is surrounded by a ring of stones I advised the party not to break. In the arcane arts, a circle serves two purposes, keeping something out, or keeping something in, and I am definitely not interested in trying to break such an ancient construction without some more information.

XV Gozran, MMXVIII

Dear Diary,

We found Abel’s farm. I am glad to see he is still doing well, though he seems more paranoid than last time. I think my associates unnerved him somewhat. We sent Saila off with a letter to the crew of Skithblathnir to delay four more days.

Addendum: We were beset by what seems to be a courtier in the court of Duke Nerond. The subsequent interview with the ghoul Nadar, now deceased, was quite enlightening. We now know that the family Liadom rules the Derakul empire, and that they are served by grand dukes, who are served by dukes. There is a grand duke Carric, served by dukes Nerond and Olsten. We also learned that Nerond’s dutchy, Wyrmroost, is short on personnel due to the baybridge conflict, and that Arjhan is the captain of the Wyrmroost guard. It would seem we picked an ideal location for some scouting. The Derakul seems to be either in or under the mountains, there’s definitely more to be learned, but unfortunately Nadar came down with a severe case of out existing his usefulness. None will mourn his passing.

XVII Gozran, MMXVIII,

Dear Diary,

I don’t know what I expected to happen, but tyrannicide wasn’t on the list. Duke Nerond is dead. We entered Wyrmroost in disguise, using garb we took from Nadar and his retainers. A little makeup and some cantrips, and we were easily able to enter the city with no provocation of the guards, all of whom seemed to be human. Wyrmroost is crumbling in more ways than one. There’s barely any people there, and its north border seems to be slowly eroding into the sea. We entered the keep, met Nerond in his library, and slew him and his guards. Mac left some books containing teachings of an old faith to some of the remaining humans. We grabbed a few books from Nerond’s library (and a really neat wand) and fled.

XXI Gozran, MMXVIII

Dear Diary,

I don’t know how to describe what it feels like to be back on the sea. I have left the grey hills behind, yet a part of it is carried with me. I try to remind myself that my first priority is my own survival. The world is not a forgiving place, it rewards violence and greed, and if anything my recent success in life is proof of that. Still, the conditions those people live in, the Derakul are predators, keeping the humans there for cattle, making them covet undeath as the only escape from their suffering. Nadar mentioned that this “order of ascendant elves” might be involved somehow. Is this why the dwarves of Bruckschloss were so afraid of me? What would the ancestors judge of me if I did not face this corruption? I have become very good at surviving, perhaps it’s time to start doing a little more.

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Cold Mountain Ley Line Search
A Reflection by Kaumuali'i

After preparing with rations for a journey that could last us two weeks, we made our way to the mountain over rolling hills. Gilvaldellin had gathered Thomas, Azoth, Caeladyn, and myself to search for a ley line intersection, one that would yield a lucrative reward.

The first sign of potential trouble in our path was found in large footprint. Its directed path only intersected ours, so we continued onward without great concern, though we keep a sharper eye out for anything that could’ve displaced that dirt in such a way. As we traversed rolling hills I was sure

to climb to every crest to gain vantage, the rise and fall was therapeutic in a way. Eventually we spotted- I believe Caeladyn saw it first- a large, two headed humanoid making its way toward us. We set up something of an ambush, taking positions of cover that varied largely in actual cover (my position at the top of a hill didn’t obscure me much. I was busy admiring Gil’s disguise of a bush and didn’t really think to hide). It- they?- had apparently seen us before, and though they wondered why there weren’t five of us, decided they’d come heading towards me anyways.

Our makeshift ambush wasn’t much of an ambush, but we did give it a good fight without much trouble. Thomas was our front line, and enticed the creature towards us. I was a bit too far away to do much at first, but as it charged forward I summoned some nasty vines out of the ground, totally

slowing its roll. He was getting ready to take a swing at Thomas, but ended up just out of reach. Some more fighting ensued, and Azoth’s whispers sent the creature running. We couldn’t quite finish the creature off before it made its way over a small cliffside and out of sight. As we had little motivation to chase it, we continued onwards.

We realized that this mountain was going to be cold, and we’d need some firewood to make it through the nights. As a spider, I scaled a cliffisde to get a better view of the region and found an area with some older, downed trees. We gathered suitable firewood and continued onwards. At the mountainside, we found another cliffside that we’d need to scale. Gil was well prepared with climbing equipment, so, again as a spider, I climbed up the face of the cliff. Back in human form I secured the rope with Gil’s equipment. Gil struggled a bit getting up the rope, took some help at the bottom and the top, but he made it. Caeladyn’s climb created a convincing contrast of ease, and the others made it up without problem.

From there onwards we found the terrain was going to be no joke. The cold and exhaustion made parts of the climb blur together…

I remember that we tied ourselves together as we made our way across a narrow cliffside, and thanks to Gil, with some floating discs to carry our firewood. We navigated carefully: I almost lost my balance once, but I positioned my board against the wind to push me back against the cliffside.

To take shelter one night, we built some form of an igloo. This was a big team effort- I heated the snow into water, Thomas contained it in a cooking pot, Gil shaped it into the walls and Azoth froze it with his icy breath. We left it without a roof, which would prove to cause us some trouble. During the first watch, Caeladyn noticed how bad the snowfall had become, and wisely woke us up to address it. Shaking off the thick snowfall, we continued our previous method to build a roof. I used my board as a base to build across. Thanks to this quick solution, the night was restful.

Deep snowbanks lay before us. To facilitate the traversal I assumed my badger form to dig the path ahead. This was quite exhausting, and after two hours I was pretty much wiped. I think Azoth, at one point, had fallen into a deep bank. We took care, and thankfully the harsh environment didn’t do us significant harm.

Then came the house. One had to wonder why there were icicles pointing outwards from this residence; it didn’t seem natural nor inviting. This ominous finding gave us quite the chill, but rather than retracing our trudge, we attempted to stealthily pass it. Gil had crafty solutions to improve everyone’s stealth (Azoth didn’t need it, naturally blending in), but he intelligently didn’t take a chance on my exhausted figure (that stands out quite well in that setting), and straight up made me invisible. We went forward in two groups. As we snuck I heard an unfamiliar voice- what I would learn to be a Bheur Hag had discovered Azoth and Caeladyn.

This unfriendly figure stood atop the surface of the snow, not falling an inch through, and asserted her supposed ownership of this mountain. Azoth was able to smooth talk his way into providing payment for passage in the form of future information, payment however only for himself. The hag demanded payment for two, and Caeladyn’s payment would be in the hide of the neighboring Frost Giant’s ‘Dog’.

She left them to the task, and we now knew we were between a rock and a hard place. Acquiring the pelt of a Giant’s dog, which we assumed was a little more than a dog, wasn’t the safest endeavour. But neither was disobeying this hag. We still had to carry forward, and in another place where we couldn’t find a great location to continue, Caeladyn and I split up to find a new route. Caeladyn came through and we found another manageable route. We camped in the split of a rock-face, tight quarters, but it kept the place warmer.

The next day we found the nearby peak. Gil found us a nice magical way for us to ascend it, and once atop he tuned in to whatever magical channel he uses to detect this ley-line energy.

Whatever he saw up there, it seemed like a lot, and it looked like he had to snap himself out of it before it got worse. Something about a tunnel descending into a temple… you’d have to ask him about it. I didn’t want to press with any questions.

The view from the peak was spectacular. The wonderful landscapes of Drochtredia… some of the others made notes for their maps, but all I could do was absorb the view.

Ultimately, it wasn’t what we were looking for, no intersection. But he did get a better idea of how this line split.. or merged.. again you’d have to ask him about it.

Continuing forward, it wasn’t long before we found the residence of the Frost Giant. Lemme tell ya, it took every bit of Azoth’s charismatic conversation, most of which went through the hound, to get this big guy to give us a chance.

Oh! You might be wondering why this isn’t a sneak attack or plan to capture the quadruped. I had pitched the idea to the group: This giant hasn’t done anything wrong to us, he’s probably a good guy just minding his own business. How about we get him to join us and take out this vile hag?

The idea was met with hesitation, understandably, but eventually I found agreement and we decided to stick to the side of the living. Gil still seemed to have his reservations, though.

The giant was injured, so as a token of good will, and to get him back in fighting shape, we mustered every ounce of healing skill we had to put this guy back in shape. We gave him a bunch of potions, but the breaks in his arm and leg needed to be re-set. Our first attempts didn’t really work, we weren’t strong enough. Caeladyn used her medicine skills to instruct the giant on how to re-set his limb (yes, you can imagine just how smoothly

these talks went). Once they were re-set, I used my surfboard as a splint, bound with rope, and gave him a double shot of healing for each broken limb. He was up before you could say ‘Mauna Kea’.

As a token of appreciation he broke of the horn of his most recent meal, a white dragon. Oh yeah, forgot to mention the part when he said he’d use us as sauce if we messed up our attempt to patch him up. Aaand that Azoth is a white dragonborn (don’t worry, he was disguised when he talked to the dragon). Overall, pretty nice guy!

Before we could plan anything further, he was off to fight the hag, and we were behind him. We had told him about her plans, and he wasn’t too fond of them.

The battle ensued. I thought with the seven of us against her, we’d be pretty secure. We were doing alright, and Thomas landed a wicked double Kukri throw. I came up with sweet plan for what to do next, but I was too late. The hag flew above and unleashed blast of cold beyond what I’ve ever felt…

I awoke with a start- Gil had revived me with one of the potions I brought along. We won the fight, the hag was dead, but Caeladyn was also out. It looked really bad, I didn’t think there was much of a chance. Azoth rushed back into the picture with a book, found from the house. He told me but he didn’t need to say it, this spell was going to have a backlash, and I gave him the remainder of my potions to prepare him for the hit. He read the dark book and miraculously brought Caeladyn back- but darkness sublimated from the book into Azoth himself as he read the words. As Caeladyn arose, he fell, but I was ready. I healed him with the last of my energy and he was safe.

Thomas and Gil, right hand now stuck to a fey staff, emerged from the house with some intriguing finds. Other than the book and staff: a roaring raven, jar with an eye floating in transparent liquid, and a painting of a cabin in the snow. Just afterwards, the giant dismissed the abode to lower elevations. He left us, vowing to put in a good word for us up North.

We survived, but not without scars. Caeladyn made it. Though she strongly continued forth, I can tell she’s not quite the same.

It’s something I’ve seen before. No one surfs that close to the rocks without carving the board. I wonder, if I had executed my plans better, could this have been prevented? …For now, all we can do is continue to ride.

The painting resides with me now, and is a surprisingly nice contrast to my usual scenery. And it reminds me of those snowy slopes that sparked my imagination. There’s potential there…

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The Lost Ones
What Was Found

From the Journal of Azoth

Several days prior I had been approached by Peren, he told me of a mysterious disappearance several years ago. Lt Roth, a war hero by some accounts, a savage by others, had gone missing nearly a year beforehand. Him and his company of nearly 150 heavy infantryman, gone, without any signs. Until recently. A gravestone was discovered on the road south, from New Blainsport, belonging to one of the 150 men that rode south with him.

His obsession with the obliteration of all non-divine resulted in his exile from the landing, but the imminent threat presented by the ghouls requires every fighting man and tactician the empire has to offer. While I do not think I’d ever be able to agree with the man; he is needed for a mission that far exceeds personnel preferences.

The morning we began our expedition I met the rest of our company. Aiden, Valen, Brennus, and of course Peren, who had organized this expedition. These men were well travelled in these lands, their input would be greatly appreciated. Especially for one as new as myself, a well-traveled Dragonborn, but a stranger in this strange lands regardless. We departed Mariners Landing and made our way to New Blainsport, passing the aforementioned tomb of one of Lt. Roth’s men. The road was uneventful and provided us safe passage.
In New Blainsport, we helped the guards with an infestation of an odd fungus that was capable of locomotion. While they did not appear threatening, I was warned to keep my distance while they were burned and shot. The guards provided us little information but pleaded for aid. Bullywogs had grown more arrogant with their attacks on the town, posing as a constant threat. Several towers had been constructed to act as lookout but defenses and rudimentary, and guards were pressed thin.

Our mission was not here though so we made our way south, across the vast grasslands. Eventually these gave way to rolling hills. Finally before us stood the Fey Forest. Stretching further than the eye could see in either direction. What trail there was went onwards into the forest, but this path was far too treacherous for the heavy infantryman of Roth to make much distance. Plus, something in this forest made me uneasy. I did not trust it, it reeked of strange magics.

What was equally curious were tracks that ran parallel to this tree line, eastward. They were of no natural beast, appearing as great ox hooves, 10 feet wide each, reportedly seen by others of our party. A grand ox. Last time they saw it, it was being harried by a goblin hunting party. The land was trying to overtake them but they proved much too large. Perhaps these were around when the company came through? With the company’s crusade for the arcane, this seemed like a logical path to follow so we did. For many miles it hugged the tree line and so we followed it, nearly 3 hours we traveled until Peren spotted something in the distance. A cloud of dust with shining objects at its epicenter. It looked far too small to be the creator of the tracks we followed, but naturally curious, and careful, Peren and Aiden scouted ahead.

Many moments pass, the objects approached us until a brilliant light and a loud bang drew their attention away from us. Valen, Brennus, and I had ducked behind the hill crest at this point and waited for our scouts return. They hasted back and informed us of our need to run. The shining ahead of us were a set of Gorgon’s. Metallic bull-like beasts. Very aggressive and very powerful. With few options, we fled into the woods. The trees would create enough difficulty for the gorgons for them to hopefully pass us by.

We pushed into the woods further, until the darkness of the canopy provided us cover. It was at this moment that Aiden started to wander off. Next thing we hear is him arguing with a tree. Evidentially he was almost victim to a trap, armed by a little man inhabiting the tree. Nowhere to be seen. Ever diplomatic I knocked upon the trunk and spoke out in elven. It seemed an obvious choice. The knock shook the tree, far more than my meager strength would’ve caused. The shaking went up the tree, reaching the canopy. It continued, going from tree to tree, deeper into the forest.

Brennus followed this, and I after him. As one would expect, these woods grew darker as we ventured further in. What was not expected was the brilliant light that was before us, emanating from behind a grand tree. Unsure of the nature of this glow, Brennus readied his weapon while I circled from a distance, ready to strike. Our caution was perhaps misplaced, the light came from a shrub, from which sprouted glowing berries. Brennus grabbed a single one before we returned to the others. Which we found, 2 of them firmly standing on the ground, while Aiden fell from the tree. The thud echoed through the woods.

He had climbed the canopy to find the little man, who he apparently had indeed found. The little man pointed us southward, saying the company had headed that way, taking much the same path as we were. This was good, finally a lead.

We reported our findings and Brennus presented the glowing berry, which Aiden swiftly grabbed and licked. In that instant, he vanished, blinking back into existence a moment later none the wiser. Brennus took back the berry and kept it out of sight. This was something worth looking into upon our return to town.

Now with some guidance we returned to the great ox tracks and followed them further. The gorgons were nowhere to be seen. The next day was uneventful, save for passing what appeared to be a Minotaur’s labyrinth but we dared not enter it. Instead we pressed onwards. It was that night that our watch first heard the ground shake beneath our feet. Getting closer and closer. The great ox approached, though we believed it to still be quite distant.

The next day we learned how wrong we were. On the horizon we saw the horns rise up. It would be upon us by days end. Around its feet was a large dust cloud, perhaps the goblins were still present. With limited options we forced march perpendicular to the path, hoping to avoid the beast and the goblins at its feet. In our haste, we had failed to cover our tracks. Goblins upon wargs were upon us and a fight ensued. 4 wargs, each with 2 riders charged at us. One to the left, one to the right, and one straight at us. The last one seemed to argue over a peculiar arrow that had been shot towards them. I had taken two arrows and had frozen a warg to death when I looked up and the fighting had ceased. The quarreling goblins came forth, and Valen to meet them, his holy symbol raised high.

These goblins had indeed seen the company, further south. Nearly 1000 miles by our estimate, past the King’s River, in wetlands yet to be discovered. They had set up fortifications and continued to harass the goblins to this day. We had found our company, but they were too far for us to reach with our current provisions. The goblins also spoke of the bullfather, warning us to keep our distance. This must have been the great ox we could clearly see in the distance now. Perhaps it was some form of deity to them? Regardless, it was very precious to them and they were intent on keeping it protected. They left, under the pretense that we leave the bullfather alone.

With little to show for our adventure, we decided to head back to the labyrinth we had seen before. It rose nearly 20 feet high and its entrance led to wide passages leading left and right. Valen, Brennus and Peren pushed leftward, while Aiden and I took the right. That was until Aiden used his gauntlet to try to burn through the hedge. I tried to put it out but it spread too quickly, cutting me off from Aiden. I doubled back and tried to follow the path taken by the others, hoping to warn them. That was the least of their concerns, in the distance I could hear the snarl of the Minotaur as it charged them. The clashing of steel on armor and flesh was apparent. I finally found my way to them, to witness the Minotaur take up its great ax and bring it down upon Brennus. He stood, stalwart, trying to protect the others before he finally succumbed to his injuries and collapsed. With that, Valen yelled out and with his weapon removed the monsters head from its shoulders.

Victory was short lived, as he rushed to Brennus’ side to revive him. With air in his lungs we looked around, the fire had surrounded us. There was no means of escape. Desperate, Brennus took up the beasts ax and with all his might cut through the hedges. We followed until we found the maze’s center, where we took refuge while the fires died out. We brushed the soot off of ourselves and dug through the ash, hoping to find what we could. Our pickings were meager but well earned. A halberd, a damaged holy symbols, arrows that emanated some strange magic, and some gems.

We collected ourselves and head back to town. Any sense of accomplishment was short lived. With plenty of time to think, we came upon the realization that the bullfather’s path it now took would bring it to New Blainsport. Our pace quickened. We had to warn them. We had to ready the defenses.

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Return to Beneath the Mountains

Concerned for our slumbering brothers in the mountain, Mr. Highpeak, myself, and honorary dwarf Gilvaldellin decided to return to Bruckschloss. Having previously been stumped by the slumber ritual, despite our considerable arcane talents, we brought along experts in divine magic in the form of paladin Gerald Poh, cleric Valen Aldarin, and a trio of talented acolytes of the Forge of Moradin.

As we headed toward the mountain, Mr. Highpeak led us in a different and arguably more efficient path than our first venture. This path had the good fortune of running along side of a dam created by an adorable colony of beavers. I found this but a nice spot to relax and enjoy nature, but luckily the more perceptive members of our group noticed some sort of underground cave where the water was backed up. We had more pressing matters to attend to, but the relative close proximity of this cave to the town makes it a prime location for future exploring! It’s location was recorded by Valen, but if you go to check it out, be mindful of Mr. Highpeak’s hunting trap. I am not sure if he remembered to check it…

The tunnels within the mountains remained similar to how we left them. We did not run into any surprises until we reached the cavernous opening that houses Bruckschloss. There was an eerie glow emanating from the center of the fort. The outskirts were covered in thick webbing, which continued to encompass most of the cavern. I heedlessly stomped forward, sure that this webbing was from an unannounced return trip from our good friend Mr. Billy, who is some sort of Spider-Man. We were quickly accosted by what I assumed was Billy’s children. This assumption was quickly proven incorrect, as they attempted to stab us repeatedly. Mr. Hill would raise much more well behaved children than that.

They were led by a more plump, and even more spider-y one who possessed powerful magics. These spider-creatures would continue to harass us throughout our journey.

As we approached the fortress gates, we spotted a large, out of place rock. Having previously dealt with elementals here, I decided to launch a welcoming firebolt to see if it was a friendly rock. It was not a friendly rock.

Our attacks were ultimately ineffective. Most glanced off, and it was evident that if we did not keep our distance we would become puddles. Most of the members of our party quickly devised a plan involving a dangerous bridge and a deep chasm.

Working together, Mr. Highpeak bravely hid in the shadows until his time to shine, gripping one end of a rope while the elemental passed right by him. Gil slowed down the progress of the elemental with his clever illusions. Gerald and Valen positioned themselves on the other side of the bridge, anchoring the other end of the rope until elemental was in position. As soon as the elemental stood at the halfway point of the bridge, Mr Highpeak rushed out, clothes-lining the elemental to the edge of the bridge. As the elemental held on with the last bit of his strength, Mr. Highpeak looped the rope around the chains, and leaped like a madman, delivering a flying wack at the elemental. It tumbled to its death.

The clever reader may be wondering where I, Derg Stonesmasher, was during this frantic, well-executed, and heroic display. I was elsewhere, working on a genius, but much less successful plan. I was on step 2-C of a 17 part plan-on the verge of being eaten-when I looked down to see that my friends had already dealt with the problem.

Inside we found a powerful guardian defending the slumbering dwarfs. It would smash anything that came withing a certain range of the door. Valen’s divine knowledge lead us to believe that this guardian had a limited amount of smash remaining. We did not know how much, so the dwarfs of the party decided to test it by walking toward it, and getting smashed. I woke up 12 seconds later with the guardian still standing, and Mr. Highpeak looking fairly bloodied.

Eventually, one of the spider-jerks was tricked into coming near, and the last bit o’ smash was expended. As the defense fell, the spider-jerks decided that it was a good opportunity to attack. We barely held them off, but ultimately were successful.

Over the next few days, the acolytes have been able to waken the dwarfs. The dwarfs were put into this slumber to avoid a terrible plague that impacted the surface world. It is unknown what will become of the dwarfs in the short term, but we do know that there could be even more suffering dwarfs deeper in this mountain. They talk of a large city, Verghead, where there could be many more.

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In Search of the Master of the House

Log For the Sailing Vessel Skithblathnir
Captain Stor Lingo in Command

Date: 18th of the month Pharast

Departed Mariner’s Landing morning with 10 crew and 4 passengers. Cargo of Crossbow Bolts, Fabric, and construction materials. Destination New Blainsport. Crew standoffish but cooperative.

Passengers Mac Woodfleet, William Hill, Tahli Karan, and Merpip. 1 Raven also on board.

No events worthy of notation. Crew morale good.

Date: 19th of month Pharast

Arrived New Blainsport. Cargo unloaded at destination. Garrison morale poor from harassment by Bullywugs and forest creatures. William Hill dealing with dangerous plant life encroaching area. Mansion remains intact. Crew bedded near docks and ordered to stay in New Blainsport. Note to revisit Bullywug King and enforce agreement.

Sailed to lighthouse with William Hill in tow. For some reason he asked to be keelhauled. Nothing additional located.

Entered Blainsport River heading West. Expecting river to turn South. Mac assisting with navigation of boat. River staying in Westerly/Southwesterly direction.

Encountered odd woods on Southern bank of River. (Later identified as Emerald Forest.)

Keep on Northern Bank spotted too late by Tahli and myself. Successfully executed hard rudder 90 starboard to Southern bank. Took arrow fire from Goblins resulting in severe wounds to Tahli. Formed defensive line on Southern bank and held off fierce attack by Bugbears and Goblins. Tahli unleashed hell itself using stick found in Druid laboratory. Multiple enemy killed or scattered by Mac, Merpip, and William Hill. Captured 1 Bugbear.

Startled by strange forest creature named McGrogen. Very strong and entangles using it’s own hair. Proclaimed himself Guardian of the Emerald Forest. William Hill asked to meet McGrogen’s boss. Meeting in the works for a couple months time. Druid’s are strange. Mac entered into formal agreement with McGrogen to exchange information on the River King in return for removing Bugbear’s, including a deranged Barron Bugbear, from the Keep across river. Informed by McGrogen of a large waterfall upriver. No hope of sailing without bypassing waterfall.

Forest inhabited by Sprites. Merpip very tense. Camped upstream for the remainder of evening.

Date: 20th of month Pharast

Mac developed plan for captured Bugbear to lure out remaining Bugbears from Keep allowing infiltration of vulnerable northern wall. Bugbear prisoner, enchanted and sent into Keep, successfully pulled 8 other Bugbears out and across the river. Merpip led party to Northern wall without detection. Tahli and William Hill fell alerting garrison of our presence.

With surprise lost, Mac flew over Keep to attempt closure of Portcullis thus trapping Bugbears outside of Keep. Mac shot down by Goblins and feared dead. Note effectiveness of Goblin fire against flying creatures.

Fearing Mac dead, rest of party entered Keep and began clearing room by room. Hobgoblin assisted by Goblins detected taking Mac’s body into a prison cell. Fight ensued, heads were lost. Mac revived. Three prisoners in cells, 1 woman, 1 man, 1 hobgoblin.

Portcullis secured after many Goblins defeated. Bugbears returned shortly thereafter, Barron included. Fierce fight resulted in deaths of all Bugbears, additional Goblins and a Hobgoblin. Fascinating that William Hill used bear-shape to crush several Bugbears. Crossbow has performed well since mending by the Wizard, Gil. Note to thank him again.

Two prisoners assisted fight. Woman transformed into a Bugbear and displayed Wizardly powers. Appears to have successfully stolen the Barron’s powerful sword and disappeared via Astral projection according to Tahli. The Hobgoblin fought well and turns out to be an Ambassador of sorts for a Western Empire of Hobgoblins who strangely worship Hullabaloos. Note to explore deeper to the West if we can find way around the waterfall.

Appointment with Ambassador in six months time back at the Keep. Not sure what will come of it.

While questioning the freed prisoners and McGrogen , captured by the Bugbears previous night, the whereabouts of the RiverKing were revealed. He lies 300 miles (12 days march) to the South through the forest. His palace lies on a wide river over 600 miles from a Southern Ocean. Near the Riverking exists another tribe/group of humans who fly under the banner of a green clover, under the rule of a Lady McNeven. Note to explore coastline until mouth of this new river is determined.

Date: 21st of the month Pharast

Keep looted and secured. Overall the fortress is in good condition. Merpip named it “The Feywatch” to which all parties agreed. Placed markers and flag to prevent incursions by unwanted guests. Note location unsuitable for sea based operations but Caption Quinston may find it of use.

Returned New Blainsport to find crew busy with construction duties. Crew all accounted for and more than ready to return to Mariner’s Landing.

Date: 22cnd of the month Pharast

Passengers and crew safely returned to Mariner’s Landing with loot. No casualties. No damage to Skithblathnir.

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Building Infrastructure (Securing a Road)

After the work caravan reaches Blainsport, Brennus retires to his small home in the town, still very run down and empty, manages to get a small fire lit in the dusty fireplace, and takes some time to reflect on the past few weeks while he warms up.

He had gathered a group to serve as security and help for the guild laborers that wanted to build at least some kind of road to connect Blainsport and Mariner’s Landing. It had been him, Aiden, Merpip, Kaumuali’i, and Peren. The trip was scheduled to last sixteen days, and there were 21 members of the group outside of them.
Wasn’t the most exciting job, but someone’s got to do it. We need to actually be building this place up, while everyone is out wandering around finding all these fancy places and things. Eventually, we’re gonna catch the wrong kind of attention, and if we don’t start bulking this settlement up, we’re not gonna be able to stop it.

The first several days of the trip went smoothly. The only interruptions were some mostly harmless pranks by some halflings and the appearance of a Goblin warg rider. Peren took it out with a well-placed arrow, but it confirmed Peren’s information of the land being inhabited by Goblin tribes. Aiden encouraged some of the Halfling antics, while Brennus strongly discouraged them.
That was the first warning sign. Where there’s one Goblin, there’s bound to be dozens more. Wargs are nothing to take lightly either. But there was nothing to do but keep moving.

The first major problem came when the expedition had to move through some woods. Inside, the group was ambushed by two Carrion Crawlers. They were killed, but after keeping two members immobilized for most of the fight, it was too close for comfort.
Never run into those things before. I managed to get a few good hits in, but… well, if I’m honest, that poison kicked my ass. Probably would’ve been dragged off if not for the others. Gods, being frozen up is awful.. at least let me go down fighting.

After that, the rest of the expedition continued on, moving into more swampy terrain. It was here in the last leg of the journey that the Goblins finally attacked the caravan. The caravan was blocked in by quicksand in front, with the enemy at the flanks and rear. The group leapt to the defense, and a hectic and chaotic melee ensued. Some wagoners panicked, causing a collision. Some of the expedition were injured, but only one was killed in the fight. Eventually, the bloodied group took down the Goblins and Bugbears and the expedition managed to get out of the swamp. No further attacks happened, and the road was successfully finished after about seventeen days.
All in all, things went better than I figured. Lost a wagoner, but expected more death than that once the Goblins showed up. Group held up well in that fight. The road isn’t safe yet.. there’s gotta be hundreds of goblins out on that route, even if we didn’t see em. But it’s built, and that’s progress.

As for payment, originally the guild had said 1sp per mile, for 100 miles, which is 10 gold. I never tried to argue with that (got really busy), though maybe a more charismatic person could get more out of it.

I don’t think I missed anything major. I don’t remember any new quest hooks or anything along the way.

The only other interest thing I can think of is that we saw a symbol for one of the Goblin tribes, so I assume there’s more tribes around and they’re probably all fighting among each other.

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The Princess in the Tower

You’re not supposed to believe everything you read or your told, especially when it comes from a bard like me, but i swear that every word of this is true. As true as the tale of The Princess in the Lonely Tower.

Peren, Kau, Aiden, Billy, and I went venturing back to the Bay Bridge, but this time knew well enough to stay left at the fork. The Sahaugin aat the northern city arent a very welcoming folk, but it was good to talk with Gavrosh again. Their war with the ghouls hasnt changed and there’s been little success in rescuing those that Alpha Squad left behind. The Sahaugin want the whole bay to themselves and wont stop until they get it. They may be a problem once that happens, but right now I like knowing that they are giving the ghouls hell.

We didnt stay long in North Baybridge though as we had a mission. We started in from the statue of Bonri and headed off in the direction he pointed, North North-West. For a week we traveled, following that pointing finger towards the broken mountain. It looked like the top section had collapsed in on itself, some cataclysm leaving the peak jutting out of a crater.

As we made our way through the winding switchbacks towards the summit there was a distinct lack of animals nearby. While we were wondering where these large white messes came from, the results were thrust upon us. Three great Perytons descended upon us. I was able to distract one of those stag headed birds temporarily with a treat, but the rest stayed out of range as they attacked. We had to lash out as they dive bombed us, and if they werent slowed down they hit harder than a boulder. Our steeds earned their feed that day though, as we used them for cover and we took the bird beasts down. Aiden used his razor sharp daggers to carve the heart out of the last of them and took it as a trophy.

Just up the mountain slope we found their nests and a clutch of eggs, and more importantly the entrance to a large cave system. The tunnels were large and it looked like several passages had collapsed. Inside one of the tunnels chambers we found a few barrels of long spoiled alcohol that bore a shining star emblem. Another tunnel was filled with a large pool of water. In another tunnel we barely manged to catch ourselves before walking straight into a web of hungry spiders. And in another tunnel we found treasure beyond imagining.

This cavern was enormous and stretched back farther than we could possibly see, And it was filled with piles and hills of golden treasures. Recalling the legend of the Lonely Tower, we realized how much danger we might be in and extinguished our lights and quietly backed away. Aiden was barely able to control himself around all those jewels, but with a little encouragement he was able to limit himself to a few handfulls.

The next morning we explored the last section of the caves and the mountain tunnels opened up to the orange shimmering deserts and a tall white tower shimming in the bright sunlight. There was no discernible entrance to the tower, but with the help of my lute I was able to fly to the top balcony and attach a rope for the rest to climb. On the top floor we were greeted by the ghost of the Princess in the Lonely Tower herself, only it turns out she wasn’t a princess. Solira Orlirin was a political prisoner who long long ago knew the secret schemes of the Order of Ascendant Elves. The Order was seeking true immortality and they pursued their goals at the source of their power, underneath the Capital City to the south. She told us that she was imprisoned to keep her and her conspirators out of the Order’s business, and now this land was cursed from their actions. She could not tell us much about the great dragon Statagh as she had not seen him in many many years. It seems that everything in the legends was true, though it was missing a few bits. For several centuries Solira had lived in this tower and watched the outside world move on. The magic of the tower would mend anything that was inside of it, so all the furniture was permanently pristine. Solira only died when she grew to despondent at her blight that she refused to eat and starved herself to death.

In the basement of the tower we found the backside of a great locked door. Just on the other side we saw a great stone golem standing watch, so we slowly closed the door and headed away. Upon conversing with the ghost we took her body with us from the tower so that we could bury her somewhere cold and green, unlike the desert that had been her surrounding for so long. As we left her spirit faded, hopefully finally at peace. We think that the area near Mariners Landing would make a great burial site, after Professor Fiddget has had a chance to look at her.

Upon leaving we decided to take care of the spiders nest and reduce the horrid smell of the cave whiskey in one move and we made short work of the spiders. Aiden’s curiosity, and the rest of our’s, wasn’t quite so easily sated when it came to the treasure room though, so we sent the rogue back in to take a peak. As quiet as a church mouse he crept through the piles of treasure and grabbed a few of the nicest items in arms reach. Hanging from the ceiling was a small glass orb with a tiny skeletal creature in it that could move with impossible speed. Just as Aiden was getting close to look at the tiny creature the pile of treasure began to rumble. and clatter. and a terrifying beast emerged. Larger than the dragons of legends past and without a scrap of flesh or hide on it, a skeleton began to rise from its slumber with Aiden on its head. That sneaky rogue though flew out of there like a bar of soap in a bath tub and he was beyond those who were waiting before we knew it. We sprinted out of the mountain as waves of gold roiled behind us. The whole mountain was shaking itself apart as we got to our horses and galloped to the trees. We didn’t see the beast from our hiding place, but we heard it come raging around the mountain as it searched for those who had stolen its treasure and its tower prisoner. Those who come next should be well prepared, for now that the dragon has been awoken I doubt he will sleep so deeply again.

Quest hooks:
-Now that we’ve found The Lonely Tower, the legend tells of 7 other locations of ancient Drochtredia that we can explore (N S E W NE NW etc…)

-There is a massive horde of treasure guarded by a skeletal dragon that we left behind

-the pool of water in the cave had an underwater tunnel that lead off in the direction of the tower that could only be accessed with a dragon’s claw (possibly dragonborn).

-The skeleton in the orb is definitely Watchamadingle the quickling.

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The Legend of the Forest Temple

Swept up by the rush of stepping foot in mariner’s landing Aiden was quickly talked into a journey to a forest temple by Captain Stor Lingo and the next day he met up with the motley crew of Peren, Mac Woodfleet, Stor Lingo, and Tahli Karan. After making a quick stop for last minute provisions we set out for Farmer Ed’s and then the forest. Travel from Mariner’s Landing to Ed’s was mostly uneventful save for a curious bear that we stumbled across. Thankfully it was our fortune to discover that the bears in this land are quite fond of honey and we continued to Ed’s peacefully.

Upon Arrival to Ed’s we discovered he was not there. We Investigated the mill near Ed’s place because of some strange occurrences and discovered a mischievous fairy Dragon named Tinker, he seems to be mostly harmless and loves chicken. We then carried on our mission and traveled into the woods.

Our first day of travel through the forest went peacefully but the next we discovered a small blighted goblin, which after some good trash talk from mac, we swiftly defeated without much injury. Some time later we arrived at what we believed to be this temple that we had been told about. The area just outside had 4 small houses each of which the contents were either ransacked or spoiled aside from some curious documents written in druidic.

The temple itself appeared to be more like a cave in the side of a bluff and its entrance was covered in vines. Peren stepped forward and touched the vines with his sword of vengeance and as he did the vines opened and we were in. The next day we explored this temple all the while dodging traps and countermeasures we initially thought were designed to keep things out but as we delved deeper into this meticulously designed structure we found what appeared to be a druidic research facility and in its deepest darkest chamber we found a former Druid of this group completely consumed by blight.

Upon defeating the Blighted creature we stumbled upon a journal detailing that the facility was used by the druids to study the blight but one of their members, Ta’lor Tranth, had tried to weaponize the blight and in doing so eventually fell to it. He had been sealed away to keep it from spreading but it found a way out and began to overrun the druids. See no other solution the leader of the druids, Jakam Harly, sealed the facility and activated all of the containment countermeasures in hopes it would not spread and his former friend could not harm anyone else. We also discovered a sealed vault that contained sticks covered with runes and a Gauntlet on a pedestal. The party gathered the items and after deducing that we had searched everywhere we decided to gather what remained of the blighted druid and present him to Na’lor in Mariner’s Landing for research purposes. As we left Aiden re-enabled all of the traps and Tahli closed the vines at the entrance with the magic staff. so it should be noted that its a bad idea to re-enter without someone handy in that field.

Our journey home was fairly uneventful and upon arrival in Mariner’s landing we headed straight for the Advocates of the land after convincing the guard to let us present the corpse to Na’lor.

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